The Origins Guide and List of Origins in Teamfight Tactics
Just to let you know, every single Champion possesses a specific Origin in Teamfight Tactics that grants special bonuses when meeting some required conditions. It is so easy to fail to spot the seriousness of this mechanic if you are a newbie of Auto Chess genre game, but surely, you will want to learn how it functions as well as how to make use of it.
With the Teamfight Tactics guide below here, you will take a look at the Teamfight Tactics Origin tier list and find out the bonuses they grant. Check it out now!
Attacks from Demons have a chance to burn all of an enemy's mana and deal that much true damage.
220% chance on hit to Mana Burn
435% chance on hit to Mana Burn
660% chance on hit to Mana Burn
1If an Exile has no adjacent allies at the start of combat, they gain a shield equal to a 100% max health.
On hit, Glacials have a chance to stun for 2s.
Imperials deal Double Damage.
21 random Imperial
Nobles grant +60 Armor and Magic Resist and heal for 35 on hit
31 random ally
Ninjas gain a percentage of Attack Damage.
11 Ninja only: Ninja gains +40% Attack Damage & Ability Power
44 Ninjas: All Ninjas gain +60% Attack Damage & Ability Power
3Earn up to 4 additional gold after combat against another player (avg 1.6g per chest).
2Curse a random enemy at the start of combat, setting their HP to 100.
1Robots start combat at full mana
Attacks generate stacks of Fury (up to 5). Each stack of Fury grants 10% Attack Speed.
2Wild allies only
Attacks against ally Yordles have a chance to miss.
330% chance to miss.
655% chance to miss.